yet another portfolio newshttp://http://www.yetanotherportfolio.fr/Yet Another Portfolio about web and game development.en-usSat, 04 Feb 2012 16:36:07 -0600HTML5 and canvas for gamehttp://http://www.yetanotherportfolio.fr/article/html5_canvas_game.html<p>Html5 and canvas element become very mature and it's perfect for for video game, I have create a minimal framework for gaming.</p>Sat, 04 Feb 2012 16:36:07 -0600http://http://www.yetanotherportfolio.fr/article/html5_canvas_game.htmlDjango stylehttp://http://www.yetanotherportfolio.fr/article/about_this_portfolio.html<p>This portfolio is written in <a title="djangoproject.com" href="http://docs.djangoproject.com/en/1.1/" target="_blank">Django 1.3.x</a>, the code is under <a title="creativecommons.org" href="http://creativecommons.org/licenses/by-nc/3.0/" target="_blank">Creative common by nc</a>. The package contain all sources, template and CSS. Home made design with inkscape.</p>Thu, 29 Dec 2011 19:31:43 -0600http://http://www.yetanotherportfolio.fr/article/about_this_portfolio.htmlExport SVG as xhtml/csshttp://http://www.yetanotherportfolio.fr/article/saws.html<p>An old experimental project : <a title="googlecode.com" href="http://saws.googlecode.com" target="_blank">SAWS (Save As Web Site)</a>, a plugins for inskcape written in python.</p> <p>It create a valid XHTML/CSS website from an svg file.</p>Thu, 29 Dec 2011 18:15:55 -0600http://http://www.yetanotherportfolio.fr/article/saws.htmlC/Chipmunk physics worldhttp://http://www.yetanotherportfolio.fr/article/chipmunk_physics_demo.html<p>This tutorial show how to use <a title="google.com" href="http://code.google.com/p/chipmunk-physics/" target="_blank">Chipmunk physics</a> to make a nice 2D game.</p> <p>A little ball rolling through a world full of obstacles.</p>Wed, 28 Dec 2011 16:22:15 -0600http://http://www.yetanotherportfolio.fr/article/chipmunk_physics_demo.htmlCairo : Cool shadow effecthttp://http://www.yetanotherportfolio.fr/article/shadow_effect.html<p>This project show how to dynamically create shadow or nice fish-eye volume projection in C using <a title=".cairographics.org" href="http://www.cairographics.org" target="_blank">cairo</a>.</p>Wed, 28 Dec 2011 16:17:44 -0600http://http://www.yetanotherportfolio.fr/article/shadow_effect.htmlEmergence in Gamehttp://http://www.yetanotherportfolio.fr/article/emergence.html<p>I'm currently working on a little game with AI simulating a ant group wich goals is to bring food back home.</p>Mon, 22 Mar 2010 22:35:25 -0500http://http://www.yetanotherportfolio.fr/article/emergence.htmlBeyond POOhttp://http://www.yetanotherportfolio.fr/article/beyond_poo.html<p>&shy;I had recently a big talk with a game designer about the link between designing game and programming them.<br />The way we program can have a great impact on a game ( bigger than we expect ).<br />Maybe we should think more closely about the relation between code and design.<br />POO seems to be the best way to code, but what if we need a specific style of coding for each type of game?</p> <p>Programming should be serving designing goals instead of being governed only by technical considerations.</p>Mon, 22 Mar 2010 22:35:12 -0500http://http://www.yetanotherportfolio.fr/article/beyond_poo.htmlChronocartouche.frhttp://http://www.yetanotherportfolio.fr/article/chronocartouche.html<p>As a result of my last year internship, you can go to <a title="chronocartouche.fr" href="http://www.chronocartouche.fr" target="_blank">chronocartouche.fr </a>and see the whole website we made.</p>Mon, 22 Mar 2010 22:14:14 -0500http://http://www.yetanotherportfolio.fr/article/chronocartouche.html