Beyond POO
I had recently a big talk with a game designer about the link between designing game and programming them.
The way we program can have a great impact on a game ( bigger than we expect ).
Maybe we should think more closely about the relation between code and design.
POO seems to be the best way to code, but what if we need a specific style of coding for each type of game?
Programming should be serving designing goals instead of being governed only by technical considerations.


